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It is currently 17 Jun 2021, 23:46

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PostPosted: 01 May 2021, 15:07 
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Приколист
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Joined: 17 Oct 2009, 19:57
Posts: 3751
Location: Киров
Сохранения ломаются, если на уровне (любом: КООП, ДМ) есть боты.

Code:
[15:04:10] *** Loading saved game...
[15:04:10] *** LOAD: new map is 'D:/Doom2d/win32-d2df-latest/maps/64DM.wad:\MAP01'...
[15:04:10] *** Cleared monster data (clearGrid=true)
[15:04:10] *** g_Map_Free: no previous map.
[15:04:10] *** g_Map_Free: clearing textures...
[15:04:10] *** Cleared monster data (clearGrid=true)
[15:04:10] *** g_Map_Free: no previous map.
[15:04:10] *** g_Map_Free: clearing textures...
[15:04:10] *** Loading map WAD [D:/Doom2d/win32-d2df-latest/maps/64DM.wad] (res=[D:/Doom2d/win32-d2df-latest/maps/64DM.wad:\MAP01])
[15:04:10] *** Loading map: MAP01
[15:04:10] ***   Reading map info...
[15:04:10] ***   Loading textures:
[15:04:10] ***   Loading triggers...
[15:04:10] ***   Loading panels...
[15:04:10] ***   Setting up trigger table...
[15:04:10] ***   Setting up trigger links...
[15:04:10] *** Creating map grid
[15:04:10] *** map dimensions: (0,0)-(1599,1599); editor size:(0,0)-(1600,1600)
[15:04:10] *** created grid with size: 58x58 (tile size: 32); pix: 1856x1856
[15:04:10] *** grid size: 58x58 (tile size: 32); pix: 1856x1856; used cells: 2264; max bodies in cell: 1; max proxies allocated: 392; proxies used: 392
[15:04:10] *** created grid with size: 58x58 (tile size: 32); pix: 1856x1856
[15:04:10] *** Recreated monster tree
[15:04:10] ***   Loading items...
[15:04:10] ***   Loading areas...
[15:04:10] ***   Creating areas...
[15:04:10] ***   Loading monsters...
[15:04:10] ***   Loading sky: Standart.wad:D2DSKY\RSKY3
[15:04:10] ***   Loading music: :MUS_DOOM\E1M6
[15:04:10] *** map loaded in 312.282 milliseconds
[15:04:10] *** Done loading map.
[15:04:10] *** particle awake map: 2x58 (for grid of size 1856x1856)
[15:04:10] *** Cleared monster data (clearGrid=false)
[15:04:10] !   LoadState Error: no end marker
[15:04:10] !   Критическая ошибка: Ошибка во время загрузки!
[15:04:10] *** Cleared monster data (clearGrid=true)
[15:04:10] *** g_Map_Free: previous map was 'D:/Doom2d/win32-d2df-latest/maps/64DM.wad:\MAP01'...
[15:04:10] *** g_Map_Free: clearing textures...


_________________
Давай, картечью демонов
Размажем по стене.
Давай, берсерком выпустим
Весь ливер сатане!

Сделайте нормальный огнемёт! :evil:


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